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Home/ Questions/Q 8715321
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T05:49:06+00:00 2026-06-13T05:49:06+00:00

in class Snake I Have: public Snake() { snakeRec = new Rectangle[3]; if(Form1.diffeasy =

  • 0

in class Snake I Have:

public Snake()
{
  snakeRec = new Rectangle[3];

  if(Form1.diffeasy = true)
  {
    colorid = "Green";
  }
  else if (Form1.diffnormal = true) 
  {
    colorid = "blue";
  }
  else if (Form1.diffhard = true) 
  {
    colorid = "purple";
  }
  else if (Form1.diffextreme = true)
  {
    colorid = "red";
  }


  Sbrush = new SolidBrush(Color.FromName(colorid)

Now the diffextreme, diffeasy,… are defined in Form1 as

bool diffeasy = false;
bool diffnormal = false;
bool diffhard = false;
bool diffextreme = false;

When a user chooses a difficulty, one of these is set to true.

My question is: How do I correctly access these booleans in the snake class?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T05:49:07+00:00Added an answer on June 13, 2026 at 5:49 am

    Have accessor methods i.e. getter/setter methods defined in Form1 to access your fields of Form1 e.g. for diffeasy:

       boolean isDiffeasy (){
           return this.diffeasy;
       }
    
       void setDiffeasy (boolean diffeasy){
           this.diffeasy = diffeasy ;
       }
    

    Use this methods of Form1 in Snake class as:

       if(form1.isDiffeasy()) {
           colorid = "Green";
        }
    
        ....
        form1.setDiffeasy (false);
    
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