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Home/ Questions/Q 459253
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T22:45:14+00:00 2026-05-12T22:45:14+00:00

In cocos2d, I’m trying to call a method on the Parent of a CocosNode.

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In cocos2d, I’m trying to call a method on the Parent of a CocosNode. The app works fine, but I get an ‘Object’ may not respond to ‘method’ warning. The parent is a subclassed Cocos2d layer, so I’m guessing I need to cast parent somehow, but that generates fatal errors.

The method is like this

if(CGRectContainsPoint([newBrick boundingBox], touchedStartPoint)){
    [parent showChooser]; 
    return kEventHandled;
}

I’ve tried adding the following, but with no success…

if(CGRectContainsPoint([newBrick boundingBox], touchedStartPoint)){
    if([parent respondsToSelector:@selector(showChooser)]){
        [parent showChooser];
    }
    return kEventHandled;
}

Any ideas?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T22:45:15+00:00Added an answer on May 12, 2026 at 10:45 pm

    Assuming that showChooser is a method defined on your subclass, you should just be able to write:

    if(CGRectContainsPoint([newBrick boundingBox], touchedStartPoint)){
        [(YourLayerSubclass*)parent showChooser];
        return kEventHandled;
    }
    

    or, if you want to be a little safer:

    if(CGRectContainsPoint([newBrick boundingBox], touchedStartPoint)){
        if( [parent isKindOfClass:[YourLayerSubclass class]] ) {
            YourLayerSubclass *subclassParent = (YourLayerSubclass*)parent;
            [subclassParent showChooser];
            return kEventHandled;
        }
    }
    
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