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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T15:28:44+00:00 2026-06-18T15:28:44+00:00

In designing an android game I’ve become unsure as to whether or not I

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In designing an android game I’ve become unsure as to whether or not I should stick with the holo theme + actionbar or go for a fully custom themed design. The app doesn’t use special opengl full screen activities like an FPS might but instead uses a lot of the basic views and dialogs. At the moment it looks alright in holo, but it doesn’t feel immersing to use – it just feels like an app. So my question to you is, is there a right or a wrong way? How can I make the user feel more immersed?

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  1. Editorial Team
    Editorial Team
    2026-06-18T15:28:46+00:00Added an answer on June 18, 2026 at 3:28 pm

    I’d say it depends on what type of game it is. If it’s a very animated type of game, then no, Holo’s probably not the right choice. I have a Sudoku game (Holoku) that uses ActionBar/Holo and I think it works quite well, but Sudoku is a very general, board-gameish type of game, which fits well as into an app type theme. Something like an adventure/action game would not necessarily fit as well.

    Holo is a good guideline, but it’s not useful for all cases — you can have great design without following the system theme, especially for games. I’d say it’s all up to your implementation.

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