Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8476687
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 10, 20262026-06-10T18:14:56+00:00 2026-06-10T18:14:56+00:00

In Direct 3D 11 one can create an empty texture using ID3D11DeviceContext::CreateTexture2D and update

  • 0

In Direct 3D 11 one can create an empty texture using ID3D11DeviceContext::CreateTexture2D and update the texel data using ID3D11DeviceContext::UpdateSubresource method, specifying the required mip level to change in the D3D11_BOX structure. While this is possible, is it possible to change the number of mip levels of a 2D texture after it’s creation in Direct 3D?

I know this question begs a “Why would you do that?!” response, but due to some porting/testing requirements, I’m constrained to do so.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-10T18:14:57+00:00Added an answer on June 10, 2026 at 6:14 pm

    No, you can’t change the number of mipmaps after the texture is created. You could only create another texture and using ID3D11DeviceContext::CopySubresourceRegion to copy the required mipmaps (though It would be better to work directly on the texture with the correct mipmap levels…).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I can create the desired date sequences using the following code: DateTwoWeeks1 <- seq(as.Date(2010/8/6),
Using JXTA 2.6 from http://jxse.kenai.com/ I want to create application that can run multiple
Can anyone direct me to any academic papers regarding the comparison of PageRank and
I've always used direct data access for dealing with objects in the past (manually
This is a very direct follow-up on this question . Using matplotlib , I'd
Can someone please direct me on how I can add something similar to inputAccessoryView
Is there a direct way to parse an iCalendar date to .net using c#?
I need to create small thumbnails of HTML elements. I first thought using CSS
So much reading, and so much about inheritance, I can't find any direct answers,
I want to create 2 slideshows - one beside the other ( like this

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.