Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9020949
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 16, 20262026-06-16T05:08:33+00:00 2026-06-16T05:08:33+00:00

In Direct3D 11, I can enable live object warnings like D3D11: WARNING: Live Texture2D:

  • 0

In Direct3D 11, I can enable “live object warnings” like

D3D11: WARNING: Live Texture2D: Name="unnamed", Addr=0x02A16AAC, ExtRef=1, IntRef=0 [ STATE_CREATION WARNING #2097235: LIVE_TEXTURE2D ]

in my debug builds to detect objects that have not been released.

Can I do the same for DXGI? If so, how?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-16T05:08:34+00:00Added an answer on June 16, 2026 at 5:08 am

    You can use IDXGIDebug (http://msdn.microsoft.com/en-us/library/windows/desktop/hh780351(v=vs.85).aspx)

    IDXGIDebug offers a method called ReportLiveObjects.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

How to solved error Unable to cast object of type 'System.Int32' to type 'Microsoft.DirectX.Direct3D.VertexShader'
I have a computer that won't let me enable direct3d acceleration (i've tried almost
I want to implement a paint-like application, which will enable kids to create and
I'm creating an application overlay via Direct3D hooking, however I can't draw any text.
I would like to enable multisampling when drawing triangles like on the following picture:
Microsoft DxDiag can detect whether a system has Direct3D Acceleration. If the system has
I would like to add Direct3D as an optional graphics backend of a 2D
I would like to render XAML to texture/bitmap and draw the texture/bitmap inside Direct3D
The MSDN documentation (http://msdn.microsoft.com/en-us/library/bb174425%28v=vs.85%29.aspx) says that Direct3D 9 applications can expect messages to be
Can i create a texture object with a gif picture? I try to do

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.