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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T05:53:32+00:00 2026-05-15T05:53:32+00:00

In Flex3, I could compile pure as3 code and use embed tags to load

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In Flex3, I could compile pure as3 code and use “embed” tags to load in images. This was done by Flex making a BitmapAsset class.

I can still do this in Flex4.

However, there was a trick to fakeout flex3 and use my own mx.core.BitmapAsset class to remove some of the extraneous stuff Flex’s BitmapAsset brings in with it. This is described here: http://www.ultrashock.com/forums/flex/embed-flex-assets-without-using-flex-123405.html

Unfortunately, I cannot get these tricks to work with Flex4 and get smaller file sizes. I end up with the error “VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found.”

This error leads me to this forum, and a solution as described there: http://tech.groups.yahoo.com/group/flexcoders/message/148762

Following this advice, I add -static-link-runtime-shared-libraries=true, and my swf loads without an error… but this means I am loading in the pieces of the flex framework I wanted to omit (and the file size says so too).

Is there a better way to fake out flex4 when it comes to using Embed?

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  1. Editorial Team
    Editorial Team
    2026-05-15T05:53:32+00:00Added an answer on May 15, 2026 at 5:53 am

    I’ve created a test project in Flex 4 with [Embed] and fake BitmapAsset.as and can’t see the exception:

    package
    {
    import flash.display.Sprite;
    public class EmbedTest extends Sprite
    {
        public function EmbedTest()
        {
            addChild(new smile());
        }
    
        [Embed("smile.png")]
        private var smile:Class;
    }
    }
    

    Try to add -link-report link-report.xml compiler option and check link-report.xml file in bin-debug.

    Do you have BitmapAsset.as there? If no, you may have excluded it by externs, external-library-path or load-externs.

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