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Home/ Questions/Q 6026251
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T04:25:07+00:00 2026-05-23T04:25:07+00:00

in following code i can identify if client is connected and a row in

  • 0

in following code i can identify if client is connected and a row in QTableWidget is added, but how could i know that a client is disconnected, so I could remove a row, of disconnected client from same table.

TcpServer::TcpServer(QWidget *parent) :QDialog(parent),ui(new Ui::TcpServer)
{
    ui->setupUi(this);
    m_coSerSo =new CoServerSocket(this);
    count=0;


   connect(m_coSerSo,SIGNAL(newConnection()),this, SLOT(updateConnectionTable()));
 }

 TcpServer::~TcpServer()
 {
    delete ui;
 }
 void TcpServer::updateConnectionTable()
 { 
     int row = ui->tableWidget->rowCount();
     ui->tableWidget->setRowCount(row + 1);
     ui->tableWidget->setItem(row, 0, new QTableWidgetItem(m_coSerSo->getPeerAdd()));
     ui->tableWidget->setItem(row, 1,
          new QTableWidgetItem(QDateTime::currentDateTime ().toString()));
}


CoServerSocket::CoServerSocket(QObject *parent)
    : QTcpServer(parent)
{ peerAdd ="good1";

}

void CoServerSocket::incomingConnection(int socketId)
{
    socketClient = new CoClientSocket(this);
    socketClient->setSocketDescriptor(socketId);

    peerAdd =  socketClient->peerAddress().toString();
}
QString CoServerSocket::getPeerAdd()
{
    return peerAdd;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T04:25:08+00:00Added an answer on May 23, 2026 at 4:25 am

    The socket you create inside incomingConnection(int) has a disconnected() signal. Use a QSignalMapper to determine which socket was disconnected and update your table view. Quick and dirty code, probably helpful, and certainly full of syntax errors:

    TcpServer::TcpServer(QWidget *parent) :
        QDialog(parent),
        ui(new Ui::TcpServer)
    {
        ui->setupUi(this);
        m_coisSerSo = new CoisServerSocket(this);
        count = 0;
    
        // The mapper forwards the signal from the client socket,
        // adding the socket itself as an argument.
    
        this->mapper = new QSignalMapper(this);
        connect(this->mapper, SIGNAL(mapped(QObject*)), 
                this, SLOT(clientDisconnected(QObject*)));
    
    
        connect(m_coisSerSo,SIGNAL(newConnection()),this, SLOT(updateConnectionTable()));
    }
    
    void CoisServerSocket::incomingConnection(int socketId)
    {
        socketClient = new CoisClientSocket(this);
        socketClient->setSocketDescriptor(socketId);
    
        // Map the socket so that we can receive its disconnection
        // notification. When the socket emits the "disconnected()"
        // signal, the mapper will emit "mapped(QObject*)" and will
        // pass the socket as the argument.
    
        this->mapper->setMapping(socketClient, socketClient);
        connect(socketClient, SIGNAL(disconnected()), this->mapper, SLOT(map()));
    
        peerAdd =  socketClient->peerAddress().toString();
    }
    
    void CoisServerSocket::clientDisconnected(QObject* object)
    {
        if (CoisClientSocket* client = qobject_cast<CoisClientSocket*>(object))
        {
            // Unmap the socket.
    
            this->mapper->removeMappings(client);
    
            // Handle disconnection here.
    
            ...
    
            // A consequence of mixing a TCP server and a dialog in the
            // same class is that passing "this" as an argument to the
            // socket constructor doesn't help much with memory management. 
            // They will stay around as long as the dialog lives. Delete 
            // them once they aren't needed anymore.
    
            client->deleteLater();
        }
    }
    
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