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Home/ Questions/Q 7829683
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T10:52:43+00:00 2026-06-02T10:52:43+00:00

In got the following problem: I made a server which is able to handle

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In got the following problem:

I made a server which is able to handle multiple connection by using select(). But select returns a client(index of FD_SET) also if the socket just got an error like “client disconnect” or whatever.

Is it possible to check a socket without calling recv(). Because to receive I need to get a buffer out of my “BufferPool“

Sample code:

int ret = recv(client, buffer_pool->get(), BUFFER_SIZE, 0);
if(ret == -1) ... // something went wrong

Well then I have to release the buffer again, and it was pretty much a waste of one buffer in my pool. (for a short time)

So isn’t it possible to check the socket without calling recv()

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T10:52:44+00:00Added an answer on June 2, 2026 at 10:52 am

    After some minutes of work and your help I just receive 1byte before receiving the full amount:

    SOCKET client = ...;
    
    char temp = 0x00;
    int len = recv(client, &temp, 1, 0);
    if(len == 0)
    {
        // .. client error handling
        return;
    }
    
    char* buffer = m_memory_pool->Get();
    len = recv(client, buffer + 1, m_memory_pool->buffer_size() - 1, 0);
    buffer[0] = temp;
    
    // data handling
    
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