In Java for some reason the Ellipse2D.Double uses the parameters (height, width, x, y) where as when I create a RectF in Android the parameters are (left, top, right, bottom) so I’m a bit confused on adjusting to the differences.
If a create an Ellipse in Java and use the following:
//Ellipse2D.Double(height, width, x, y)
x = 100;
y = 120;
centerX = getWidth() / 2;
centerY = getHeight() / 2;
//Ellipse2D.Double(100, 120, (centerX - 100) * 2, (centerY - 120) * 2);
new Ellipse2D.Double(x, y, (centerX - x) * 2, (centerY - y) * 2);
Would this be equivalent for Android:
//RectF(left, top, right, bottom)
x = 100;
y = 120;
centerX = getWidth() / 2;
centerY = getHeight() / 2;
new RectF((centerX - 100) * 2, (centerY - 120) * 2), 120 - ((centerX - 100) * 2), 100 - ((centerY -120) * 2);
//canvas.drawOval(myRectF, paint);
I’m not quite sure if they are equivalent, and am wondering if I am calculating it correctly?
Alternatively, can one override the RectF to make it simliar to how Ellipse2D? Ie. change the parameters to work with height and width rather than right and bottom?
For the override part, I don’t thing it would be a good idea since RectF isn’t only used for ellipses.
you can easily write a method that draw the Oval by passing the data the way you prefer…
something like: