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Home/ Questions/Q 7752149
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T11:43:31+00:00 2026-06-01T11:43:31+00:00

In JME3, when a texture is loaded from an image, it stretches it to

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In JME3, when a texture is loaded from an image, it stretches it to the size of the quad I put it on. But it also blurs it, and I don’t want this (I’m making Minecraft style graphics), so how can I stop it?

Also, I think it might have to do something with com.jme3.texture.Texture.MinFilter.

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  1. Editorial Team
    Editorial Team
    2026-06-01T11:43:33+00:00Added an answer on June 1, 2026 at 11:43 am

    Okay, so I found the answer. You want to set the texture’s MagFilter to Texture.MagFilter.Nearest; by default its Texture.MagFilter.Bilinear and that’s what’s causing the blurring. Cool.

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