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Home/ Questions/Q 7690691
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T20:27:15+00:00 2026-05-31T20:27:15+00:00

In mac osx (cocoa), It is very easy to make a blank image of

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In mac osx (cocoa), It is very easy to make a blank image of a specific size and draw to it off screen:

NSImage* image = [[NSImage alloc] initWithSize:NSMakeSize(64,64)];
[image lockFocus];
/* drawing code here */
[image unlockFocus];

However, in iOS (cocoa touch) there does not seem to be equivalent calls for UIImage. I want to use UIImage (or some other equivalent class) to do the same thing. That is, I want to make an explicitly size, initially empty image to which I can draw using calls like UIRectFill(...) and [UIBezierPath stroke].

How would I do this?

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  1. Editorial Team
    Editorial Team
    2026-05-31T20:27:16+00:00Added an answer on May 31, 2026 at 8:27 pm

    CoreGraphics is needed here, as UIImage does not have high level functions like what you explained..

    UIGraphicsBeginImageContext(CGSizeMake(64,64));
    
    CGContextRef context = UIGraphicsGetCurrentContext();
    // drawing code here (using context)
    
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    
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