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Home/ Questions/Q 283399
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T05:22:12+00:00 2026-05-12T05:22:12+00:00

In my 3d editor application, I want to be able to click on and

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In my 3d editor application, I want to be able to click on and move a scene’s entities (meshes, lights, cameras, etc). To do that, I imagine that I need to get the current mouse position relative to my Direct3d view and somehow give it to my ViewModel. How would I go about doing that, considering that my app is built with the MVVM pattern?

Additional Info: The Direct3d renderer is from a C++ DLL and we’re using an HwndHost to place it inside our WPF app. It has a WndProc which I imagine I could use to handle mouse messages there but I’d rather avoid it if at all possible.

Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-12T05:22:13+00:00Added an answer on May 12, 2026 at 5:22 am

    The best solution I found is to use an attached behavior. In the control that serves as the placeholder to the HwndHost I set an attached property, like

    b:MouseBehavior.LeftClick="{Binding DoSomeActionCommand}" 
    

    where MouseBehavior receives the control and sets mouse events on it.

    It works well for me.

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