In my app i have view where user can draw arrows.
It works almost perfect.
If i swipe slowly i have nice result.
Image
Bu if i try to swipe faster i got the arrowhead somewhere but not at the very end of line.
image
Sorry, due to my reputation i can’t post images here.
How Can i improve arrowhead line drawing to draw however fast i swipe?
To do this i use next method –
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:self.view];
UIGraphicsBeginImageContext(self.view.frame.size);
[self.tempDrawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
CGContextClearRect(UIGraphicsGetCurrentContext(),CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height));
double slopy, cosy, siny;
// Arrow size
double length = 10.0;
double width = 10.0;
slopy = atan2((firstPoint.y - lastMovePoint.y), (firstPoint.x - lastMovePoint.x));
cosy = cos(slopy);
siny = sin(slopy);
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), firstPoint.x, firstPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
//here is the tough part - actually drawing the arrows
//a total of 6 lines drawn to make the arrow shape
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastMovePoint.x, lastMovePoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(),
lastMovePoint.x + (length * cosy - ( width / 2.0 * siny )),
lastMovePoint.y + (length * siny + ( width / 2.0 * cosy )) );
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(),
lastMovePoint.x + (length * cosy + width / 2.0 * siny),
lastMovePoint.y - (width / 2.0 * cosy - length * siny) );
CGContextClosePath(UIGraphicsGetCurrentContext());
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), brush );
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), red, green, blue, 1.0);
CGContextSetBlendMode(UIGraphicsGetCurrentContext(),kCGBlendModeNormal);
CGContextStrokePath(UIGraphicsGetCurrentContext());
self.tempDrawImage.image = UIGraphicsGetImageFromCurrentImageContext();
[self.tempDrawImage setAlpha:opacity];
UIGraphicsEndImageContext();
lastMovePoint = currentPoint;
From my experience when drawing with core graphics, when swiping fast over a view, the distance between the points every time
touchesMoved:gets called is larger, and I see that you are using alastMovePointwhich can be further than you’d like, giving you unwanted results. This does not happen when moving slowly and the distance between each point is minimal (sometimes even less than 1 point)I suggest working only with the
firstPointandcurrentPoint, calculate the angle and draw the arrow using only that, because, when it comes to it, to draw a line you only need the first and last point, it doesn’t matter where the user touched before 🙂