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Home/ Questions/Q 6371701
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T01:06:58+00:00 2026-05-25T01:06:58+00:00

In my app i want to make array, add to toolbar and then release

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In my app i want to make array, add to toolbar and then release it. However when i release it my app crashes. Why so…? What to do to omit it?

UIImage *button1Image = [UIImage imageNamed:@"button1Image.png"];
cameraToolbar = [[UIToolbar alloc] init]; //declared in .h
UIBarButtonItem *button1 = [[ UIBarButtonItem alloc ] initWithTitle: @"qwerty" style: UIBarButtonItemStyleBordered target: self action: @selector(doAction)];
[button1 setImage:button1Image];
//same method to add flexItem and button2Image

NSArray *items = [NSArray arrayWithObjects: button1, flexItem, button2, nil];
[cameraToolbar setItems:items animated:NO];
self.view = cameraToolbar;

[items release]; // here it crashes, why? How to fix?
[button1 release];
[button2 release];
[flexItem release];
[button1Image release]; // here i get "Incorrect decrement of the reference count 
//of an object that is not owned at this point by the caller"
[button2Image release];
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  1. Editorial Team
    Editorial Team
    2026-05-25T01:06:59+00:00Added an answer on May 25, 2026 at 1:06 am

    [NSArray arrayWithObjects:] is a class method which returns an array which is autoreleased object.so u shouldnot release it.

    if u use to create object with like alloc,copy,retain then only u have the responsibility to release them.

    NSArray *items=[[NSArray alloc]initWithObjects:button1, flexItem, button2, nil];
    
    
    ............
    
    
    
    [items release];
    

    like this for button1Image object.take care

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