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Home/ Questions/Q 6075139
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T10:27:39+00:00 2026-05-23T10:27:39+00:00

In my app on the simulator it takes like 20 secs to save a

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In my app on the simulator it takes like 20 secs to save a file 48k long. Right now I’m saving byte by byte. Using a file stream, FileOutputStream write function.
Which looks like fos.write(cGlobals.board.BitMap[c++]);

I tried to do this but got a compile error saying invalid parm
fos.write(cGlobals.board.BitMap);
Is there a better way of doing this then byte by byte?
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  1. Editorial Team
    Editorial Team
    2026-05-23T10:27:39+00:00Added an answer on May 23, 2026 at 10:27 am

    Make a BufferredOutputStream around your FileOutputStream

    FileOutputStream fileOutputStream = new FileOutputStream(.....);
    OutputStream bos = new BufferedOutputStream(fileOutputStream, 8192);
    try {
       ... do your stuff using bos instead of fileOutputStream
    } finally {
       bos.close();
    }
    
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