In my app on the simulator it takes like 20 secs to save a file 48k long. Right now I’m saving byte by byte. Using a file stream, FileOutputStream write function.
Which looks like fos.write(cGlobals.board.BitMap[c++]);
I tried to do this but got a compile error saying invalid parm
fos.write(cGlobals.board.BitMap);
Is there a better way of doing this then byte by byte?
Ted
Make a BufferredOutputStream around your FileOutputStream