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Home/ Questions/Q 7901303
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T09:11:10+00:00 2026-06-03T09:11:10+00:00

In my application I’ve created a thread which draws on a Bitmap object, and

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In my application I’ve created a thread which draws on a Bitmap object, and when it is done drawing it calls form.Invoke(form.Refresh) which draws the bitmap to the main form. (form being a reference to the main form of my application.)

The Problem: I’ve noticed that if I close the form while the other thread is waiting for the callback message from UI thread (because of the Invoke call) – the thread will wait indefinitely(?) and will essentially get stuck, preventing the application from closing.

Using BeginInvoke doesn’t make sense in my program, because the time it takes to refresh the form has to be accounted for in the work of the thread.

Q: What would be the best way to prevent this from happening?

Edit: I’ve read in some places that its a bad idea, but it seems to me that the only way to deal with this is to call Thread.Abort(). I can’t close the thread by using a flag or something similar, since its just stuck at the Invoke call.

Edit 2: To make it clear, what I’m looking for is a way to tell the worker thread that it should stop waiting for the Invoke callback and continue working.

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  1. Editorial Team
    Editorial Team
    2026-06-03T09:11:11+00:00Added an answer on June 3, 2026 at 9:11 am

    The best answer is of course to use BeginInvoke. If you need the thread to wait until the UI thread has processed the result, then you’ll have to add another synchronization method to the process.

    An AutoResetEvent would work as a gate, something like this:

    using System;
    using System.Diagnostics;
    using System.Drawing;
    using System.Threading;
    using System.Windows.Forms;
    
    public class MainForm : Form
    {
        protected override void OnLoad(EventArgs e)
        {
            new Thread(ProcessBitmap) { IsBackground = true }.Start(null);
            base.OnLoad(e);
        }
    
        void DoneProcessingBitmap(Bitmap bitmap)
        {
            Trace.WriteLine("Done Processing Bitmap");
            uiDoneEvent.Set();
        }
    
        AutoResetEvent uiDoneEvent = new AutoResetEvent(false);
        volatile bool terminate = false;
    
        void ProcessBitmap(object state)
        {
            while (!terminate)
            {
                Bitmap bitmap = (Bitmap)state;
                Trace.WriteLine("Processing Bitmap");
                Thread.Sleep(5000); // simulate processing
                BeginInvoke(new Action<Bitmap>(DoneProcessingBitmap), bitmap);
                Trace.WriteLine("Waiting");
                uiDoneEvent.WaitOne();
            }
        }
    
        [STAThread]
        static void Main()
        {
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new MainForm());
        }
    }
    
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