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Home/ Questions/Q 7505961
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T22:06:12+00:00 2026-05-29T22:06:12+00:00

In my application, we need to display the Video frame receives from server to

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In my application, we need to display the Video frame receives from server to our android application,
Server is sending video data @ 50 frame per second, having encoded in WebM i.e. using libvpx to encode and decode the images,

Now after decoding from libvpx its getting YUV data, that we can displayed over the image layout,

the current implementation is something like this,

In JNI / Native C++ code, we are converting YUV data to RGB Data
In Android framework, calling

public Bitmap createImgae(byte[] bits, int width, int height, int scan) {
    Bitmap bitmap=null;
    System.out.println("video: creating bitmap");
    //try{

            bitmap = Bitmap.createBitmap(width, height,
                    Bitmap.Config.ARGB_8888);
            bitmap.copyPixelsFromBuffer(ByteBuffer.wrap(bits));     

    //}catch(OutOfMemoryError ex){

    //}
            System.out.println("video: bitmap created");
    return bitmap;
}  

To create the bitmap image ,

to display the image over imageView using following code,

               img = createImgae(imgRaw, imgInfo[0], imgInfo[1], 1);
               if(img!=null && !img.isRecycled()){

                    iv.setImageBitmap(img);
                    //img.recycle();
                    img=null;
                    System.out.println("video: image displayed");
                }

My query is, overall this function is taking approx 40 ms, is there any way to optimize it,
1 — Is there any way to display YUV data to imageView ?

2 — Is there any other way to create Image( Bitmap image) from RGB data ,

3 — I believe i am always creating image, but i suppose i should create bitmap only once and do / supply new buffer always, as and when we received.
please share your views.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-29T22:06:13+00:00Added an answer on May 29, 2026 at 10:06 pm

    Following code solve your problem and it may take less time on Yuv Format data because YuvImage class is provided with Android-SDK.

    You can try this,

    ByteArrayOutputStream out = new ByteArrayOutputStream();
    YuvImage yuvImage = new YuvImage(data, ImageFormat.NV21, width, height, null);
    yuvImage.compressToJpeg(new Rect(0, 0, width, height), 50, out);
    byte[] imageBytes = out.toByteArray();
    Bitmap image = BitmapFactory.decodeByteArray(imageBytes, 0, imageBytes.length);
    iv.setImageBitmap(image);
    

    or

    void yourFunction(byte[] data, int mWidth, int mHeight)
    {
    
    int[] mIntArray = new int[mWidth*mHeight];
    
    // Decode Yuv data to integer array
    decodeYUV420SP(mIntArray, data, mWidth, mHeight);
    
    //Initialize the bitmap, with the replaced color  
    Bitmap bmp = Bitmap.createBitmap(mIntArray, mWidth, mHeight, Bitmap.Config.ARGB_8888);  
    
    // Draw the bitmap with the replaced color  
    iv.setImageBitmap(bmp);  
    
    }
    
    static public void decodeYUV420SP(int[] rgba, byte[] yuv420sp, int width,
        int height) {
    final int frameSize = width * height;
    
    for (int j = 0, yp = 0; j < height; j++) {
        int uvp = frameSize + (j >> 1) * width, u = 0, v = 0;
        for (int i = 0; i < width; i++, yp++) {
            int y = (0xff & ((int) yuv420sp[yp])) - 16;
            if (y < 0)
                y = 0;
            if ((i & 1) == 0) {
                v = (0xff & yuv420sp[uvp++]) - 128;
                u = (0xff & yuv420sp[uvp++]) - 128;
            }
    
            int y1192 = 1192 * y;
            int r = (y1192 + 1634 * v);
            int g = (y1192 - 833 * v - 400 * u);
            int b = (y1192 + 2066 * u);
    
            if (r < 0)
                r = 0;
            else if (r > 262143)
                r = 262143;
            if (g < 0)
                g = 0;
            else if (g > 262143)
                g = 262143;
            if (b < 0)
                b = 0;
            else if (b > 262143)
                b = 262143;
    
            // rgb[yp] = 0xff000000 | ((r << 6) & 0xff0000) | ((g >> 2) &
            // 0xff00) | ((b >> 10) & 0xff);
            // rgba, divide 2^10 ( >> 10)
            rgba[yp] = ((r << 14) & 0xff000000) | ((g << 6) & 0xff0000)
                    | ((b >> 2) | 0xff00);
        }
    }
    }
    
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