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Home/ Questions/Q 6935291
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T12:04:59+00:00 2026-05-27T12:04:59+00:00

In my C++ graphics application using OpenGL and GLUT, I want to enable depth

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In my C++ graphics application using OpenGL and GLUT, I want to enable depth testing via

glEnable(GL_BLEND);
glEnable(GL_DEPTH_TEST);

However, these two lines of code clear my screen, which is now just the clear color. I was wondering why.

I am just supposed to have a few primitive solid spheres and cubes.

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  1. Editorial Team
    Editorial Team
    2026-05-27T12:04:59+00:00Added an answer on May 27, 2026 at 12:04 pm

    Sounds like you’ve forgotten to clear the depth buffer and are thus failing the depth test due to whatever preexisting garbage is in the depth buffer memory. Try to add GL_DEPTH_BUFFER_BIT to your glClear() call, like so:

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    

    Good luck!

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