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Home/ Questions/Q 1099615
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T00:45:36+00:00 2026-05-17T00:45:36+00:00

In my cocos2d application I have run through it using instruments and removed all

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In my cocos2d application I have run through it using instruments and removed all memory leaks. I have my game outputting how much memory is in use on the screen and it is constantly rising as the game progresses until I eventually run out of memory. The amount of objects on screen doesn’t increase by very much each level. Its a fairly simple game so i should not be running out of memory so soon.

I am removing all objects from a level when it ends and reallocating new ones when a new level begins. Instruments tells me there are no memory leaks. When i run through instruments to show me where the allocations are the bulk of the problem doesn’t seem to come from one place its all of my objects.

Any ideas what the issue might be?

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  1. Editorial Team
    Editorial Team
    2026-05-17T00:45:37+00:00Added an answer on May 17, 2026 at 12:45 am

    The bulk of the problem seem to be that Sprites don’t get released in cocos2d unless all actions have been stopped on those sprites. This is done using stopAllActions. Cheers for all the suggestions.

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