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Home/ Questions/Q 966479
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T02:09:45+00:00 2026-05-16T02:09:45+00:00

In my cocos2d project, I have two scenes. I transition between the two using

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In my cocos2d project, I have two scenes.
I transition between the two using CCDirector’s replaceScene.
Is it possible to save the state of the current scene so that when the scene is changed to a different scene, and then changed back to the original, all the objects and variables in the original are the same.

Thank you,

nonono

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  1. Editorial Team
    Editorial Team
    2026-05-16T02:09:46+00:00Added an answer on May 16, 2026 at 2:09 am

    Instead of using replaceScene, you can use pushScene: and popScene. pushScene: puts the new scene onto a stack and displays it. When you are done that scene, call popScene to return to the previous scene on the stack.

    [[Director sharedDirector] pushScene: newScene];
    //...
    [[Director sharedDirector] popScene];
    

    Note that this does leave your previous scene in memory (as you asked), so it is recommended to use replaceScene: if you possibly can. If you do use pushScene: and popScene, it is best to keep your scene stack pretty small.

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