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Home/ Questions/Q 8801871
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T00:56:40+00:00 2026-06-14T00:56:40+00:00

In my code i add the gestures to an array. That what i mentioned:

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In my code i add the gestures to an array. That what i mentioned:

- (void)handlePanGesture:(UIPanGestureRecognizer *)panGestureRecognizer{
     [arrayLineGestures addObject:panGestureRecognizer];
     [arrayAllGestures addObject:[arrayLineGestures copy]];

   }

So after a time i wanna use them again and i use this code:

for (int i=0; i<[arrayAllGestures count]; i++) {
    for (int k=0;k<[[arrayAllGestures objectAtIndex:i]count]; k++) {
        UIPanGestureRecognizer *panGestureRecognizer=(UIPanGestureRecognizer *)[[arrayAllGestures objectAtIndex:i]objectAtIndex:k];           
        const CGPoint point = [[CCDirector sharedDirector] convertToGL:[panGestureRecognizer locationInView:panGestureRecognizer.view]];
        if (panGestureRecognizer.state == UIGestureRecognizerStateBegan) {Nslog(@"began")}

But this code doesn’t work. It shows the pangesture state as UIGestureRecognizerStatePossible.But before i add them to the array i checked the states no one is UIGestureRecognizerStatePossible. I couldn’t see the mistake.

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-14T00:56:41+00:00Added an answer on June 14, 2026 at 12:56 am

    The state of any UIGestureRecognizer will only be valid for the time you are in your handler. The panGestureRecognizer that you are passed in is not a snapshot of state, but rather an object reference to the recognizer. When you store it off in an array and try to reference it later, the state isn’t valid because the life-cycle of the recognizer has likely expired.

    If you iterate through your array, you’ll probably find that all of the recognizers are the same object. I don’t know if this is guaranteed though, so don’t rely on that.

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