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Home/ Questions/Q 6888537
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T06:01:56+00:00 2026-05-27T06:01:56+00:00

In my code: – (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { mouseSwiped = YES; UITouch *touch

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In my code:

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;

UITouch *touch = [touches anyObject];   
CGPoint currentPoint = [touch locationInView:drawImage];

UIGraphicsBeginImageContext(drawImage.frame.size);
[drawImage.image drawInRect:CGRectMake(0, 0, drawImage.frame.size.width, drawImage.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 10.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), r, g, b, a);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
drawImage.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

lastPoint = currentPoint;

mouseMoved++;

if (mouseMoved == 10) {
    mouseMoved = 0;
}
}

I’m able to draw a line in drawImage, but if I want draw a line that remove the other line? as a eraser that cancel the others line drawn. is it possible?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T06:01:57+00:00Added an answer on May 27, 2026 at 6:01 am

    If you want to “erase” pixels by drawing a line that replaces what’s underneath with transparency, then you need to make your stroke colour fully transparent but also change the blend mode to kCGBlendModeCopy (with the default blend mode, drawing with a fully transparent stroke colour has of course no effect).

    CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0, 0, 0, 0);
    CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeCopy);
    

    After that, you can draw the “eraser” line just like you are doing in your code snippet (CGContextMoveToPoint, CGContextAddLineToPoint, CGContextStrokePath)

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