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Home/ Questions/Q 7628371
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T05:35:08+00:00 2026-05-31T05:35:08+00:00

In my game, all game objects extend an Entity class. All enemy objects have

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In my game, all game objects extend an Entity class. All enemy objects have their own class which extend Enemy. Enemy extends Entity.
In other words,
Entity -> Enemy -> SharkEnemy.

Now, I want to have a function to let me test for collision against a specific class.
That is, if for example I have a bullet class, I want it to only test for collision against entities that extend Enemy.

I’ve googled around and this is what I have:

public <T> Entity collide(Entity a, Class<T> desiredClass)
{

    for (Entity b : entities)
        if (b.getClass() == desiredClass && collide(a, b))
            return b;
    return null;
}

That is kind of what I want, but I need to know if it extends desiredClass, not if the class equals desiredClass.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T05:35:09+00:00Added an answer on May 31, 2026 at 5:35 am

    Instead of checking for class equality, use Class.isAssignableFrom()

     public <T> Entity collide(Entity a, Class<T> desiredClass)
     {
    
         for (Entity b : entities)
             if (desiredClass.isAssignableFrom( b.getClass() ) && collide(a, b))
                 return b;
         return null;
     }
    
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