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Home/ Questions/Q 8668229
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T18:09:42+00:00 2026-06-12T18:09:42+00:00

In my game I have a Projectile class that initially spawns on the right

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In my game I have a Projectile class that initially spawns on the right side of the screen either high or low (randomly chosen in the constructor). The Projectile automatically moves to the left side of the screen, and when it leaves the left side of the screen I want to redefine the existing variable with a new Projectile created by the constructor. However, I can’t seem to get this working. I’ve tried defining it as Projectile *projectile but then my code throws the “expression must have a class type” error. How can I redefine it like

if (projectile.getX()<=0)
  projectile = new Projectile();
else 
  (projectile.move(x--, y)

I have the movement and rendering code working as expected, but right now the Projectile goes across the screen once and disappears.

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  1. Editorial Team
    Editorial Team
    2026-06-12T18:09:44+00:00Added an answer on June 12, 2026 at 6:09 pm

    The problem with the line projectile = new Projectile() is that the return valued from the expression new Projectile() is a Projectile*, not a Projectile object. You’re then trying to assign it to a Projectile object and that isn’t going to work.

    You should be able to get the code compiling by replacing that line with projectile = Projectile() if you don’t want to convert the code to use pointers. Another option would be to add a member function that resets a Projectile object to its default state. The latter can be very beneficial if a Projectile object is expensive to construct and copy.

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