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Home/ Questions/Q 7907465
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T11:27:13+00:00 2026-06-03T11:27:13+00:00

In my game, I use Cocos2D for physics in the gameplay and UIKit for

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In my game, I use Cocos2D for physics in the gameplay and UIKit for the menu screen and the rest of the game. Now, I have to pass the data from a UIViewController to a Cocos2D scene. Is there a way to do this?

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  1. Editorial Team
    Editorial Team
    2026-06-03T11:27:16+00:00Added an answer on June 3, 2026 at 11:27 am

    I think you can do it by assigning value to a class variable….

    Code snippet will look like this…

    [[CCDirector sharedDirector] replaceScene:[GameScene scene:data]];
    

    in your GameScene.m

    @implementation GameScene
    @synthesize ...
    
    + (CCScene *) scene:(Datatype *)data
    {
     self.dataReceived = data;
    
     CCScene * .....
     .......
    }
    

    Something like this may help.. I did this in cocos2d-x and it works fine.. M sorry for syntax as I don’t have X-code…. 🙂

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