Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4608374
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T00:50:10+00:00 2026-05-22T00:50:10+00:00

In my game I’m going to use random values to pick the reward the

  • 0

In my game I’m going to use random values to pick the reward the player gets from a chest. The problem is that you can quick save and quick load and that means they can keep reloading to re-randomize until they get what they want. Is there some way that I could get the current seed value of my Random object and possibly return to that same point when they load so that they couldn’t abuse the randomization?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T00:50:11+00:00Added an answer on May 22, 2026 at 12:50 am

    Not sure on getting the seed, but you could save the value you give to the Random object. Remember, there are two constructors. The second is Random(Int32), so if you set the seed yourself (an easy enough value is Environment.TickCount), you could store that value somewhere before you pass it to the constructor. If you haven’t read it yet, check out the MSDN documentation at https://learn.microsoft.com/en-us/dotnet/api/system.random.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I write game. I use RequestWindowFeature(WindowFeatures.NoTitle); at splash screen, but how can I disable
The game that I'm working on loads all textures from a folder in the
blackjack game: I made the deal function below that's supposed to return a random
I'm a web-game developer and I got a problem with random numbers. Let's say
The game that I am creating has a highScore integer variable that gets assigned
I'm designing a game for windows 8 using HTML5 , but my game can't
Multuplayer game with socket.io - Make the bigger word from letters How need to
I'm implementing a game in Silverlight that has many timers. I stop all these
I am fresher for Game Center, and I cant understand from where to start,
My game application is having a timer(starting from 0:00 then increases) when it is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.