in my implementation, I have an interface as: ICachingManager. I’ve got now one implementation. I also created a manager class as:
public class CachingManager
{
#region Members
private ICachingManager service;
#endregion
#region Constructors
public CachingManager(ICachingManager service)
{
this.service = service;
}
#endregion
#region Public Methods
public void EnCache<T>(string key, T value)
{
this.service.EnCache<T>(key, value);
}
public T DeCache<T>(string key)
{
return this.service.DeCache<T>(key);
}
#endregion
}
In case I had one implementation, then I can easily register the CachingManager class with Unity, automatically Unity resolves and injects the ICachingManager.
In case I had more than one implementation using named types, then how can I can make use of Unity? Do I need to make use of an Abstract Factory to decide on which named type to initialize?
Is it a good idea to make use of such a composite class or use directly implementations of the interface with Abstract Factory?
You don’t have to create an abstract factory. You can inject a given named implementation:
or you can configure the container to do the same thing: