In my interpreter I have built-in functions available in the language like print exit input, etc.
These functions can obviously be accessed from inside the language. The interpreter then looks for the corresponding function with the right name in a vector and calls it via a pointer stored with its name.
So I gather all these functions in files like io.cpp, string.cpp, arithmetic.cpp. But I have to add every function to the function list in the interpreter in order for it to be found.
So in these function files I have things like:
void print( arg )
{
cout << arg.ToString;
}
I’d add this print function to the interpreter function list with:
interpreter.AddFunc( "print", print );
- But where should I call the
interpreter.AddFunc?
I can’t just put it there below the print function as it has to be in a function according to the C++ syntax.
- Where and how should all the functions be added to the list?
In each module (io, string, etc.), define a method that registers the module with the interpreter, e.g.:
This can also be a normal function if your module is not implemented in a class.
Then in your application’s main initialization, call the register method of all modules.
This approach helps keep things modular: The main application initialization needs to know which modules exist, but the details of which functions are exported are left to the module itself.