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Home/ Questions/Q 7642701
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T09:15:25+00:00 2026-05-31T09:15:25+00:00

In my iOS app, I am using a NSMutableArray, named imageMArray. I have set

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In my iOS app, I am using a NSMutableArray, named imageMArray. I have set its getter and setter properties and instantiated it.

In viewDidLoad:

imageMArray=[[NSMutableArray alloc] initWithArray:CategoryImages];
imageMArray=[self shuffleOnlyArray:imageMArray];

In ShuffleOnlyArray Method:

 NSMutableArray *destArray1 = [[NSMutableArray alloc] initWithCapacity: [sourceArray count]] ;
return destArray1;

In shuffle Method:

imageMArray=[[self shuffleOnlyArray:imageMArray] retain];

There appears to be a memory leak in the Shuffle method.

Should I release imageMArray or set it to nil? If it should be released, should it be autoreleased?

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  1. Editorial Team
    Editorial Team
    2026-05-31T09:15:26+00:00Added an answer on May 31, 2026 at 9:15 am
    imageMArray=[[NSMutableArray alloc] initWithArray:CategoryImages];
    

    In the above statement, you have a memoryleak.
    Instead you can have like as follows.

    imageMArray = [NSMutableArray arrayWithArray:CategoryImages];
    

    In ShuffleOnlyArray Method, return the autoreleased object.

    NSMutableArray *destArray1 = [[NSMutableArray alloc] initWithCapacity: [sourceArray count]] ;
    return [destArray1 autorelease];
    

    But after you get it, retain (take the ownership) the array object.

    imageMArray=[[self shuffleOnlyArray:imageMArray] retain];
    

    Edit

    In shuffle method, do as follows:

    NSMutableArray *imageMArray1 = [imageMArray mutableCopy];
    if( imageMArray )
    {
       [imageMArray release];
    }
    imageMArray=[[self shuffleOnlyArray:imageMArray1] retain];
    [imageMArray1 release];
    

    Edit 2:
    One more solution:

    Use the category to shuffle as mentioned in the SO link

    No need of creating new and releasing the arrays.

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