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Home/ Questions/Q 6236333
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T10:50:04+00:00 2026-05-24T10:50:04+00:00

In my iOS application, I am trying to draw curves using CoreGraphics. The drawing

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In my iOS application, I am trying to draw curves using CoreGraphics. The drawing itself works fine, but on the retina display the image gets drawn using the same resolution, and does not get pixel doubled. The result is a pixelated image.

I am drawing using the following functions:

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    UITouch *touch = [touches anyObject];
    CGPoint currentPoint = [touch locationInView:self.canvasView];

    UIGraphicsBeginImageContext(self.canvasView.frame.size);
    [canvasView.image drawInRect:self.canvasView.frame];
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextSetShouldAntialias(ctx, YES);
    CGContextSetLineCap(ctx, kCGLineCapRound);
    CGContextSetLineWidth(ctx, 5.0);
    CGContextSetRGBStrokeColor(ctx, 1.0, 0.0, 0.0, 1.0);
    CGContextBeginPath(ctx);
    CGContextMoveToPoint(ctx, lastPoint.x, lastPoint.y);
    CGContextAddLineToPoint(ctx, currentPoint.x, currentPoint.y);
    CGContextStrokePath(ctx);
    canvasView.image =  UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    lastPoint = currentPoint;
    // some code omitted from this example
}

The advice I have found was to use the scaleFactor property, or the CGContextSetShouldAntialias() function, but neither of these helped so far. (Although I might have used them improperly.)

Any help would be greatly appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T10:50:04+00:00Added an answer on May 24, 2026 at 10:50 am

    You need to replace UIGraphicsBeginImageContext with

    if (UIGraphicsBeginImageContextWithOptions != NULL) {
      UIGraphicsBeginImageContextWithOptions(size, NO, 0.0);
    } else {
      UIGraphicsBeginImageContext(size);
    }
    

    UIGraphicsBeginImageContextWithOptions was introduced in 4.x software. If you’re going to run this code on 3.x devices, you need to weak link UIKit framework. If your deployment target is 4.x or higher, you can just use UIGraphicsBeginImageContextWithOptions without any additional checking.

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