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Home/ Questions/Q 214937
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T18:25:20+00:00 2026-05-11T18:25:20+00:00

in my multithraded application, I’m using a sleep() function (the one from the GLFW

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in my multithraded application, I’m using a sleep() function (the one from the GLFW library):

glfwSleep(..);

and it apparently leads my application to segfaulting as my call stack shows:

#0 76CFC2BC WaitForSingleObjectEx() (C:\Windows\system32\kernel32.dll:??)
#1 00000016 ??() (??:??)
#2 0000006C ??() (??:??)
#3 00000000 ??() (??:??)

The glfwSleep() is used inside a thread. Is that dangerous? Why is my program segfaulting as a consequence to that?

Edit:

When the parameter of the glfwSleep() is < 0.02 (secs) it doesn’t segfault!

Edit 2:

From the official documentation of GLFW :

Writing threaded applications may be
very awkward before you get used to
it, but there are a few key rules that
are fairly simple to follow:

  • ALWAYS assure exclusive access to data that is shared between threads!
  • Make sure that threads are synchronized properly!
  • NEVER busy wait!

I think i got my answer..have to find an alternative now..

Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-11T18:25:20+00:00Added an answer on May 11, 2026 at 6:25 pm

    From the GLFW wiki:

    GLFW doesn’t work well with GHC
    threads, forkIO or threadDelay. So
    avoid them if you can.

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