Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 841429
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T05:47:38+00:00 2026-05-15T05:47:38+00:00

In my project I am using QGraphicsView / QGraphicsScene stuff. On my scene there

  • 0

In my project I am using QGraphicsView/QGraphicsScene stuff.

On my scene there will be regions that contains 2D graphics.
Region count will be limited(Lets say 20)
Users can choose to display one or more regions.
If user choose to display one region I am going to show one region on scene
If user choose to display n regions I am going to show n regions on scene
I need a scaling logic to fit n regions on same scene.

How can I achieve this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T05:47:39+00:00Added an answer on May 15, 2026 at 5:47 am

    QGraphicsView::fitInView() should do what you want:

    QRectF bounding;
    foreach(QRectF r, selectedRegionRects) {
        bounding |= r;
    }
    scene->fitInView(bounding, Qt::KeepAspectRatio);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am implementing a project using the OSA-CBM 3.3 standard. Within that standard, there
I'm working on project using Java , in which IP address will be identity
I am doing a project using TranslateAnimation in Android. In that I am translating
there is a project using nhibernate v2.1 and i have been wondering whether v3
When developing Rails project using Textmate , there are some related modes. When pressing
I am doing a picture mingling project using QGraphics Scene. So I am placing
I'm developing a project using Node.js at the backed, with that I'm also using
I am developing project using Spring , Struts2 & Hibernate . Now I want
I succesfully created a project using seam credentials for authentication, but right now some
I created an iPhone project using the Core Data template. Now when I try

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.