In my project I need to use plugins. But to use these in my project I need to import an reference of the plugin. Since I can’t know how many or which plugins the project uses beforehand I would like to import them dynamically in my project.
String path = Application.StartupPath;
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
ipi = new IPlugin[pluginFiles.Length];
Assembly asm;
for (int i = 0; i < pluginFiles.Length; i++)
{
string args = pluginFiles[i].Substring(
pluginFiles[i].LastIndexOf("\\") + 1,
pluginFiles[i].IndexOf(".dll") -
pluginFiles[i].LastIndexOf("\\") - 1);
asm = Assembly.LoadFile(pluginFiles[i]);
Type[] types = asm.GetTypes();
In this code example I searched all the .dll files and put them into a string list.
But how can I now load all these .dll files? Or is there a way to use these .dll files without really importing them?
Let’s assume for the sake of simplicity that all of the implementations of
IPluginhave default constructors (public and no parameters).That said, you really want to find all types that implement this interface and create an instance of them. You’re on the right track somewhat, but you can simplify this tremendously with a little LINQ:
That said, you might be better off using a dependency injection framework; they usually allow for dynamic loading and binding to interface implementations in assemblies not referenced at compile time.
Also, while a bit convoluted (in my opinion), you might want to look at the
System.AddInnamespaces, as they are built specifically for this purpose. However, the dependency injection route is usually much easier if you don’t have to worry about version control of contracts and the like.