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Home/ Questions/Q 87559
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Asked: May 10, 20262026-05-10T22:25:18+00:00 2026-05-10T22:25:18+00:00

in my spare time I’m engaged with writing a little game using Microsofts XNA

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in my spare time I’m engaged with writing a little game using Microsofts XNA framework. Reviewing the very first prototype which I wrote to get aquainted with XNA, I found it annoying that there is no possibility to structure my (drawable) game components in a hierarchical manner. I was close to implement a kind of Composite(Drawable)GameComponent in order to do that. But before reinventing the wheel I ask you: What is your preferred way to manage and structure hierarchically related game components?

Thx, Prensen

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  1. 2026-05-10T22:25:19+00:00Added an answer on May 10, 2026 at 10:25 pm

    XNA is a framework for writing game engines, not a game engine 🙂 You’re talking about a scene graph

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