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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T19:12:40+00:00 2026-06-05T19:12:40+00:00

In my vertex declaration I can use various data types for color. Including: INT

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In my vertex declaration I can use various data types for color. Including:

  • INT
  • DWORD
  • D3DCOLOR

I can’t however use a float, it causes my shader to get the incorrect value.

I know an float is 4 bytes and so are all the other datatype I listed. So why does a float not work and the others do?

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  1. Editorial Team
    Editorial Team
    2026-06-05T19:12:43+00:00Added an answer on June 5, 2026 at 7:12 pm

    How would a single float represent the 4 (A,R,G,B) components? If you wonder how int does it, it packs 4 bytes within its 32bit (4 bytes) value.

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