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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T14:54:31+00:00 2026-05-21T14:54:31+00:00

In near future I’ll need to start working on a new project that consist

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In near future I’ll need to start working on a new project that consist of highly loaded TCP/IP servers and clients that communicate to that server. I know the basics of TCP/IP and can make the server and clients talk over the wire.

The problem is that I need to find some ways to protect server against other “clients” that can send bogus data and may crash the server. I’m looking for any ideas or recommendations for an application-level protocol that I can use for my application. Pretty sure there must be some kind of open-source MMORPG game that has already implemented such a protocol.

Any other ideas are very welcome.

P.S. I have checked already the WorldForge project.

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  1. Editorial Team
    Editorial Team
    2026-05-21T14:54:32+00:00Added an answer on May 21, 2026 at 2:54 pm

    Use authentication and write your server so that bogus data doesn’t crash it. You can also utilize firewalls where appropriate.

    Have a look at http://www.devmaster.net/ for game development. I’ve read many useful articles there.

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