In normal C# it is easy to draw to a bitmap using the Grpahics.DrawString() method. Silverlight seems to have done away with Bitmap objects and Graphics is no longer available either. So…How am I meant to manipulate/create a bitmap when using Silverlight? If it helps, I am using Silverlight 3.
Let me tell you what I am doing. I am being given a template, basically a pre-rendered image. The user is then able to select from multiple images and enter the deisred text. I then render it to the image, adjusting size etc… within bounds and centering it in the pre-defined area of the image. If I can calculate the size (as in the MeasureString method) and then draw the string (as in the Graphics.DrawString method) that would be fine. The real question, no matter why I want to be able to do this, is can it be done?
The question is: why do you want to? Why not just use a TextBlock?
If you are trying to dynamically generate an image, use standard Silverlight/WPF controls (including TextBlock) and render them to a WritableBitmap.
Edit:
Ok, you’ve updated and expanded, which gives me more to go on. Unfortunately, you’re not going to like the answer. First, keep in mind that Silverlight and WPF in general are vector based, and intended to be used as such. Although the Canvas allows you to do pseudo-pixel manipulations, you cannot be nearly as pixel-accurate as old-school GDI. This is a factor of your medium. If you absolutely have to measure things the way you want to measure them, I suggest you build your images on a remote server and transmit them to your Silverlight app.
You can calculate the size on-screen of the text rendered via a TextBlock using the ActualWidth and ActualHeight properties. But it only works on an already rendered control. Something like MeasureString is simply not available in Silverlight. Based on your description of your app, some user interaction could accomplish what you want. The user selects the image, enters the text, and is shown a preview. The user can then adjust the width and height of the various text areas until satisfied, at which point you can take a snapshot using the render method I liked to above.