In OOP, you want to break apart a program into multiple classes.
In C#, you would do as such:
namespace a
{
public class ClassA
{
//Methods...that are defined and have code in them.
}
}
and to use that class, you just do “using namespace a;”.
Say I want to create a class in C++, and define them, and put code in them.
class ClassA
{
public:
void methodA();
}
ClassA::methodA()
{
//implementation.
}
To access this implementation, you would just use #include “ClassA.h”. I fully understand that, and then you have to implement that code again? That seems counterproductive as I like to spread my project over a lot of classes.
So what would be the proper procedure to implement ClassA and not re-implement all it’s methods again?
You don’t have to reimplement them in each CPP file, the C++ linker takes care of making sure the definitions get matched together.
All you need is:
A header:
A cpp:
And then you can include
foo.h. Each cpp will be compiled to a.ofile. Than, those.ofiles are handed to the linker which can figure out where definitions are and piece together the code correctly.