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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T15:56:26+00:00 2026-05-25T15:56:26+00:00

In Opengl es, I come to know two ways to do light effects, 1>

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In Opengl es, I come to know two ways to do light effects,
1> using light map
2> using stencil buffers

Which is more efficient way in term of performance comparision?

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  1. Editorial Team
    Editorial Team
    2026-05-25T15:56:27+00:00Added an answer on May 25, 2026 at 3:56 pm

    The answer is it depends. If you are heavily using stencilling, then your application may become fill rate limited. Doing a texture lookup on a light map can slow down your fragment/vertex shaders, also making your application fill rate limited. Generally though, light maps are more efficient, as they don’t involve extra passes like most stencilling effects do. Moral of the story is, only bench marking will accuratly tell you what is more efficient.

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