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Asked: May 11, 20262026-05-11T15:18:24+00:00 2026-05-11T15:18:24+00:00

In OpenGL, how do I read the current x/y translation in the modelview matrix?

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In OpenGL, how do I read the current x/y translation in the modelview matrix? I know that you have to load the current matrix into an array and read the floats from there, but I don’t know precisely how to do it.

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  1. 2026-05-11T15:18:24+00:00Added an answer on May 11, 2026 at 3:18 pm

    In order to retrieve the current modelview matrix you have to call the glGetFloatv function with GL_MODELVIEW_MATRIX parameter.

    GLfloat matrix[16];  glGetFloatv (GL_MODELVIEW_MATRIX, matrix);  

    From the documentation:

    GL_MODELVIEW_MATRIX

    params returns sixteen values: the modelview matrix on the top of the modelview matrix stack. Initially this matrix is the identity matrix.

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