In OpenGL, I have a static camera and a scene that only needs to move when the user “moves the camera”.
I have a pretty complex scene in OpenGL, which I regenerate fully at each frame.
Sorry if this is a basic question, but can’t I store the scene in a sort of buffer that I then just can tell OpenGL to draw ?
In OpenGL, I have a static camera and a scene that only needs to
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Yes. In “traditional” OpenGL, you’d use a display list. In more “modern” OpenGL, you’d use a vertex buffer object.