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Home/ Questions/Q 3501286
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T12:50:24+00:00 2026-05-18T12:50:24+00:00

In OpenGL, is it possible, to draw a sequence of polygons that doesn’t check

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In OpenGL, is it possible, to draw a sequence of polygons that doesn’t check for depth (so they will always be drawn in front of other polygons drawn before it, regarding of their z position)

but also at the same time, they still write to the depth buffer?

I suppose this is doable using shaders, but right now I have no access to that.

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  1. Editorial Team
    Editorial Team
    2026-05-18T12:50:25+00:00Added an answer on May 18, 2026 at 12:50 pm

    Not strictly speaking (from the man page):

    the depth buffer is not updated if the depth test is disabled.

    But… you can have the depth test enabled, while not having any fragment fail the test:

    glDepthFunc(GL_ALWAYS);
    glEnable(GL_DEPTH_TEST);
    

    Of course, you get the last Z written by doing that, not the closest to the view.

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