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Home/ Questions/Q 6984147
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T18:30:43+00:00 2026-05-27T18:30:43+00:00

In OpenGL, when using VBO’s, why do I often see the last parameter (the

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In OpenGL, when using VBO’s, why do I often see the last parameter (the pointer to the data) specified as follows…

glVertexPointer( 3, GL_FLOAT, 0, (char *) NULL ); 

…instead of simply like this…

glVertexPointer( 3, GL_FLOAT, 0, 0); 

It may just be a question of preferred syntax as it appears to work both ways. But if there’s a reason not to just use zero, why is that?

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  1. Editorial Team
    Editorial Team
    2026-05-27T18:30:44+00:00Added an answer on May 27, 2026 at 6:30 pm

    Just to make it clear (to the reader) that it’s a pointer.

    There are lots of parameters to openGL calls, which are often zero, so it just makes it a little clearer to read if there are 3 or 4 zeros in a row

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