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Home/ Questions/Q 655893
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T22:39:17+00:00 2026-05-13T22:39:17+00:00

In order to do object picking in OpenGL, do I really have to render

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In order to do object picking in OpenGL, do I really have to render the scene twice?

I realize rendering the scene is supposed to be cheap, going at 30fps.

But if every selection object requires an additional gall to RenderScene()

then if I click at 30 times a second, then the GPU has to render twice as many times?

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  1. Editorial Team
    Editorial Team
    2026-05-13T22:39:18+00:00Added an answer on May 13, 2026 at 10:39 pm

    One common trick is to have two separate functions to render your scene. When you’re in picking mode, you can render a simplified version of the world, without the things you don’t want to pick. So terrain, inert objects, etc, don’t need to be rendered at all.

    The time to render a stripped-down scene should be much less than the time to render a full scene. Even if you click 30 times a second (!), your frame rate should not be impacted much.

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