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Home/ Questions/Q 8034679
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T02:05:47+00:00 2026-06-05T02:05:47+00:00

In other Objective-C classes I’m calling the code in a c++ class below. Sometimes

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In other Objective-C classes I’m calling the code in a c++ class below. Sometimes the fSound object is something other than FMOD::Sound and it’s crashing when being released. How can I confirm that the fSound object is the proper type before I release it?

-(void) unloadSound:(FMOD::Sound *)fSound {

    FMOD_RESULT   result        = FMOD_OK;
    FMOD::Sound* soundEffect = static_cast<FMOD::Sound*>(fSound);

      if (soundEffect) {
          soundEffect->release();
      }

    soundEffect = NULL;
    fSound = NULL;
}    
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  1. Editorial Team
    Editorial Team
    2026-06-05T02:05:51+00:00Added an answer on June 5, 2026 at 2:05 am

    You can dynamic_cast instead of static_cast (dynamic_cast returns NULL if the cast is unsuccessful).

    However, you should review your design. Checking a type at runtime reveals a design problem that should be resolved with -for example- inheritance.

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