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Home/ Questions/Q 7637353
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T07:54:57+00:00 2026-05-31T07:54:57+00:00

In our application we have an MFC dialog that opens and processes some data

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In our application we have an MFC dialog that opens and processes some data needed to display. Hence the processing is initiated lazily inside OnPaint() event. The processing
takes some time (about 20-30 sec), and is solely algorithmic (no UI API called).
What happens is that sometimes after the processing is finished the window “disappears”. We found out that it’s brought behind the parent window (main frame).

Calling SetForegroundWindow() right after processing has finished, or performing the processing in a non-UI thread (letting OnPaint() finish in reasonable time) has eliminated the problem.

Is this issue known? Is there any defined time limit for OnPaint() execution?

Thanks,

Alex.

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  1. Editorial Team
    Editorial Team
    2026-05-31T07:54:58+00:00Added an answer on May 31, 2026 at 7:54 am

    http://msdn.microsoft.com/en-us/library/01c9aaty%28v=vs.80%29.aspx

    The WM_PAINT message is sent when the UpdateWindow or RedrawWindow
    member function is called.

    A window may receive internal paint messages as a result of calling
    the RedrawWindow member function with the RDW_INTERNALPAINT flag set.
    In this case, the window may not have an update region. An application
    should call the GetUpdateRect member function to determine whether the
    window has an update region. If GetUpdateRect returns 0, the
    application should not call the BeginPaint and EndPaint member
    functions.

    It is an application’s responsibility to check for any necessary
    internal repainting or updating by looking at its internal data
    structures for each WM_PAINT message because a WM_PAINT message may
    have been caused by both an invalid area and a call to the
    RedrawWindow member function with the RDW_INTERNALPAINT flag set.

    An internal WM_PAINT message is sent only once by Windows. After an
    internal WM_PAINT message is sent to a window by the UpdateWindow
    member function, no further WM_PAINT messages will be sent or posted
    until the window is invalidated or until the RedrawWindow member
    function is called again with the RDW_INTERNALPAINT flag set.

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