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Home/ Questions/Q 8401201
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T21:44:40+00:00 2026-06-09T21:44:40+00:00

In several other contexts, in 2D (Android’ Canvas, GDI’ Graphics) I used to clip

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In several other contexts, in 2D (Android’ Canvas, GDI’ Graphics) I used to clip my drawings before calling the drawing methods.

How could I achieve this with XNA?

I am drawing some primitives thanks to DrawUserPrimitive and have not yet found any method to clip these primitives. Is it possible? How?

Would changing the viewport or something like this permit this? When using a BasicEffect there also are World, Viewand Projection matrices. I have not dig into these yet.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T21:44:42+00:00Added an answer on June 9, 2026 at 9:44 pm

    a. You can change the viewport

     GraphicsDevice.Viewport = yourCamera.Viewport;   
     GraphicsDevice.Viewport = new Viewport(yourClippingArea);
    

    b. You can use an scissor rectangle… setting a rasterizer state with scissor test enabled…

     GraphicsDevice.ScissorRectangle = yourClippingArea;    
     GraphicsDevice.RasterizerState = 
         new RasterizerState( ) { ScissorTestEnabled = true };
    

    c. You can use stencil buffer and stencil operations.. basically this method is about creating a mask and applying it

    d. You can clip before draw…

     (2D)
     if (yourCamera.WorldBounds.Intersects( sprite.WorldBounds )
     {
        sprite.Draw();
     }
    
     (3D)
     BoundingFrustum boundingFrustum = new BoundingFrustum( yourCamera.ViewProjection );
    
     if (boundingFrustum.Contains(model.BoundingSphere)
     {
        mode.Draw();
     }
    
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