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Home/ Questions/Q 3980104
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T05:15:03+00:00 2026-05-20T05:15:03+00:00

In short, I’m utilizing C# to scientific computation and I’ve written a method that

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In short, I’m utilizing C# to scientific computation and I’ve written a method that has a while loop that may run to a user-specified quantity of steps… Actually, this method may take too long to execute (like more than 5 hours). When it takes this long, I may want to stop the method pressing Esc key, for example.

As I read something about breaking while, it is as simple as a Boolean flag or something like this. So I thought in something like this:

public Double? Run(int n)
{
    int i = 0;
    while ((i < n) && (/* inputkey != ConsoleKey.Escape */))
    {
        // here goes the heavy computation thing
        // and I need to read some "inputkey" as well to break this loop
        i++;
    }
    // I'm not worried about the return statement, as it is easy to do...
    // returns null if the user skipped the method by pressing Escape
    // returns null if the method didn't converged
    // returns the double value that the method calculated otherwise
}

Well, this is what I wondered until now… So please, could you give useful ideas to this extent? How can I wait for a user input (I thought about Events, but I’m not sure how to implement it here and I think that it will make the code even slower, if I have to listen to a key at every while step the code goes into…

Well, any ideas or comments?


Update: I think I should have had described better the problem. All the solutions you gave me may solve this problem I proposed, but I think I was not completely reliable to my real problem. I don’t know if I should ask another question or keep with this one…

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T05:15:04+00:00Added an answer on May 20, 2026 at 5:15 am

    You could run this method from a separate thread and set a stop variable when a key is pressed:

    object myLock = new object();
    bool stopProcessing = false;
    
    public Double? Run(int n)
    {
        int i = 0;
        while (i < n)
        {
            lock(myLock)
            {
                if(stopProcessing)
                    break;
            }
            // here goes the heavy computation thing
            // and I need to read some "inputkey" as well to break this loop
            i++;
        }
    }
    

    and when a key is pressed, update stopProcessing accordingly:

    Console.ReadKey();
    lock(myLock)
    {
        stopProcessing = true;
    }
    
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