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Home/ Questions/Q 8139445
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T11:49:28+00:00 2026-06-06T11:49:28+00:00

In simple game, where map (terrain) is divided in grid cell I have soldier

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In simple game, where map (terrain) is divided in grid cell I have soldier which stands on one cell ( with indexes row=5, column=4 ) and soldier aims another soldier at cell row=8 column=5 (soldiers standing at the middle of cell point 5.5 , 4.5 and 8.5 , 5.5. How to find all cells on bullets’s trajectory from soldier one to soldier two ? I have board representation like matrix. Is possible to efficient solve this with ray tracing algorithm ? ( I need only suggestion of algorithm or idea or example, not code ). Did anyone have similar problem ?

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  1. Editorial Team
    Editorial Team
    2026-06-06T11:49:29+00:00Added an answer on June 6, 2026 at 11:49 am

    Try taking a look at Bresenham’s line algorithm. It seems like you could use a modification of that to determine which cells were traversed.

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