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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T04:40:31+00:00 2026-05-23T04:40:31+00:00

In terms of a message system for a game, or in general, in C++,

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In terms of a message system for a game, or in general, in C++, which of these three is better? An enum feels best but I think it would mean newer classes could not really contribute. Strings seem nice for scripting advantages but I’m worried about the overhead. Integer defines feel a bit Cish.

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  1. Editorial Team
    Editorial Team
    2026-05-23T04:40:32+00:00Added an answer on May 23, 2026 at 4:40 am

    It all depends on what you are trying to do, what kind of data is in the messages (variable vs fixed-length), frequency of messaging, size of messages, etc. For example, I have seen messaging systems that use struct and union to package low level messages.

    There is no one right way to do it, at least not without more information.

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